Exergaming since 2012

We make an impact that moves.

About us

CSE is a world-class developer of virtual reality, interactive fitness, and rehabilitation games and devices.

We specialize in creating a positive exergaming experience as a part of every school day. We have been providing exergaming products for over 10 years and have already moved millions of people worldwide.

Our team includes e.g. experts in sports, education, and gaming. We leverage the latest technology and pedagogical expertise to develop learning, inclusion, and community, and to develop education. Our customers include schools from primary schools to universities, hotels, airports, shopping malls, cruisers, as well as sports centers. In addition to local schools, we have delivered products to special-needs schools, institutions for the handicapped, and hospital schools.

We aim to move and increase the well-being of different types of people, regardless of age, background, or gender. Exergaming has not only an effect on physical fitness but also a connection to atmosphere, social relationships, and school motivation. Contact us and learn how we have made schools more active!

CSE is
GAMECHANGER JOY OF MOVEMENT AROUND THE GLOBE

Management team

Veli-Matti Nurkkala

CEO
+358 44 383 0247
veli-matti@cse.is 

Kaisa Ottavainen-Nurkkala

Kaisa Ottavainen-Nurkkala 

CFO
+358 44 383 0249 
kaisa@cse.is 

Juha Kauppinen

Juha Kauppinen 

Sales Director
INT: +358-44-306-2413

USA: 302-502-0098

juha@cse.is 

What impact we make?

The more active people are, the healthier and more competitive society is. We offer entertaining exercise experiences and a sense of strength and ability to everyone. Our services are used for well-being, maintaining health and learning new skills. 

Groundbreaker

We offer entertaining exercise experiences and a sense of strength and ability to everyone, children and seniors alike. Our games are designed to bring a sense and feeling of success to everyone.

Joy of movement

Joy is the most motivating feeling people can bring to the people around them. Through entertaining exercise, we provide activities where the joy of the movement unites people.

Around the globe

We have been providing exergaming products since 2012 and operate in more than 55 countries around the globe. By 2025, our products and services will have provided more than 400 million exergame sessions worldwide.

Our Services

Our services are used widely in family entertainment, fitness, education, and rehabilitation. We bring joy and movement for millions of people around the world!